Wednesday 2 March 2011

Car


This is my first attempt at a car in 3ds max, I used box modeling and used lots of loops with a turbo smooth modifier. Although the topology of this model was not bad, it could of been a lot better. I did make sure that all the faces were squares but i found that it had an unnecessary high poly count, this ment that it became harder to edit larger areas of the body of the car.

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